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RxMinder         App

Product Design  I  UX Design  I  Illustration  I  User Research & Testing  I  Prototyping

TEAM

Devon Kennedy - User Research, Userflows, Wireframes, Storyboard, Visual Design and Prototyping.

TIMELINE

January - February 2021, 3 weeks.

TOOLS

Sigma, Illustrator, Photoshop.

OBJECTIVE

Sunset Cafe is hands down a local favorite, but– a bit behind the times causing pain points for themselves and customer’s. Thus, I have created an easy-to-use online ordering app to address customer’s primary concerns, convenience and ease.

OVERVIEW

The product: Sunset Cafe is hands down a local favorite, but– a bit behind the times causing pain points for themselves and customer’s. Thus, I have created an easy-to-use online ordering app to address customer’s primary concerns, convenience and ease. The problem: Although a local favorite, locals are feeling frustrated and inconvenienced when attempting to order in person. The goal: To create an easy-to-use ordering app to address customer’s frustrations. ​​

THE USER

USER RESEARCH SUMMARY

I conducted usability testing to prove my hypothesis and gain user insight. I recruited six willing participants who matched the target user profile. The target user profile was initially a variety of individuals who enjoyed occasional meals from local restaurants but was then altered to individuals who exhibited time-constraints who ate at local restaurants more than a couple of times per month. This alternative allowed for a more comprehensive understanding of the initial hypothesized pain points. 

USER PERSONA

Problem Statement: Brandy is an extremely busy Art Directory who enjoys eating out at lunch time but has time restrictions.

USER JOURNEY MAP

THE DESIGN

STORY BOARD

The user has valid and realistic concerns that can be address with a functional user friendly app. I had a lot of fun sketching a very hungry customer contemplating where to eat, followed by Sunset Cafe app discovery, and resulting in satisfied customer.

PAPER WIREFRAMES

During the creation of the paper wireframes I wanted to get the main screens sketched up with various ideas about the placement of buttons, pictures, text... etc. I went through a number of iterations before proceeding. 

DIGITAL WIREFRAMES

Having most of the pain points in mind, my goal was to give the user more options when ordering due to the common theme of time constraint amongst users. 

PROTOTYPE

While referencing the design developed during the paper/digital wireframe step, I went numerous iterations after usability testing and then finalized with the design as seen below.

FINAL PROTOTYPE

While referencing the design developed during the paper/digital wireframe step, I went through numerous iterations after usability testing and finalized as seen below. Please click here for an interactive version of the prototype. 

CONCLUSION

Designing an app from scratch takes innovation, creativity, and research. There was a couple of setbacks during the initial ideation phase of the project but was then alleviated by further research and usability testing. Although the design of this app was done solo, having a in-depth understanding of design thinking helped a lot. 

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